
If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution. Alternatively, try to delete/hide some objects/materials until crash gone away. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Check TDR value and increase if it's necessary.ĥ- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Increase RAM for OOC and It should not exceed physical RAM amount. Try to use Octane texture nodes rather than using C4D texture/shaders.Īlternatively, use V4 and Out-of-core(OOC) function. Also try to optimize your scene for polygon count, even use smaller images. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. Insufficient power output would cause instability issuesĤ- Check the free amount of GPU's VRAM and system's RAM while working. Overclocking would cause instability issuesģ- Check PSU. Make a clean install while doing this to be sure previous files completely removed.Ģ- Check GPU frequency. If you have stability issues try different drivers, some of them could cause instability issues.

How to make great looking, fast and fully procedural large clouds in five minutes.Ĭ4D noises(osl implementation) in action, recorded in early stage of developmentġ- Use NVIDIA STUDIO drivers, not Game Ready versions. Make sure to use a NVIDIA Studio driver with version at least 450.xx for Windows There are no OSX drivers that currently support RTX. This is the matching Standalone: OctaneRender™ 2020.1.5.

Any feedbacks are welcome for development and fixing the issues. Most of us know and appreciate how hard you work.This is the Cinema 4D plugin with latest production ready version 2020.1.5 SDK. So, saying you need time for certain features as you did is great and honest: that works for me. As other users mentioned, we want to use R23 in production, but most of us cannot because Octane is our renderer of choice. I was recognizing that there were big changes to implement. Certainly it is being considered on your side and the post wasn't demanding or complaining. I don't know if this comment was directed at my initial post or not, but I think it's fair as a paying customer to ask about a timeline for Octane for a new release.

Thought I'm on leave for a while, it has to wait until return for one week or more I cannot estimate without prepare a build environment over new sdks. Sometimes it's not so simple to adopt the plugins for new c4d releases. We just need a octane version for S23 to work on current projects.įor my curiosity, why you guys are so impatient to get builds as soon as a new release is available? I think, most user don't care about neutron.
